- #Final fantasy tactics advance gameshark codes exp gain how to#
- #Final fantasy tactics advance gameshark codes exp gain code#
ROM:0812F400 off_812F400 DCD WRAM_Base DATA XREF: CheckInvulnerability_Llednar+12r ROM:0812F3F0 MOVS R1, #UnitGet_bSpecialIndex index
#Final fantasy tactics advance gameshark codes exp gain code#
ROM:0812F3EE CheckLlednar CODE XREF: CheckInvulnerability_Llednar+1Cj ROM:0812F3CC CheckInvulnerability_Llednar CODE XREF: sub_8130868+8p It's always referenced as so:Ĭode Select Expand ROM:0812F3CC = S U B R O U T I N E = As far as I can tell, nothing else even touches that byte.ĮDIT: Nevermind. ROM:08121F7C -īut that doesn't even edit that byte. It appears that adding Llednar's immunity to other characters via ROM-Editing is not an easy task.Ĭode Select Expand ROM:08121F38 = S U B R O U T I N E =
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Totema) <- Llednar is vulnerable againġA = Part 2 (vs. Llednar) <- Llednar is invincibleġ7 = Part 2 (vs.
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16 shows up, when Mission isĪvailable, 1A shows up on the Mission.Īfter each Story-Mission and / or cutscene the value increases at 1:Ġ1 = <- Llednar is vulnerableĠ2 = <- Llednar is vulnerableġ5 = <- Llednar is vulnerableġ6 = Part 1 (vs. Problem: That address is probablyĪ "special" Story-Mission-Counter. If the value in 0x02402190 (RAM) is 16 or 1A then Llednar will be invincible. Unfortunately, it is only RAM-Editing and maybe useless information:Ĭodebreaker-Codes (use only one code at the same time and don't save): I found something about Llednar's invincibility. I've known about it for a loooooooong time.Īnd yes it is strange. I looked through all my PMs and posts to find it and I couldn't. Quote from: Darthatron on November 03, 2014, 06:22:44 am This works even with Llednar? Nice! Thank you! Change the byte at 12E5C3 from D9 to E0 in a hex editor. It makes it so characters you can't have or haven't got through normal methods (GameShark or something) don't gain exp.
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This is even the case with original Llednar in his storybattles, after I changed him to a playable character.Ĥ) Yeah. I've been very busy with a new job and moving house over the past couple of months.ģ) This is very strange. So the only way is switch the enemy soldier sprite with a (custom) Llednar sprite?Ģ) I will look into this for you when I get a chance. Only playable units have these (and also Mewt, if I recall correctly, implying that he was probably going to be playable at some point in development.) It's stored differently to the animated sprites for walking and such. Quote from: Darthatron on November 02, 2014, 09:17:24 pmġ) He doesn't have a menu sprite. Yes, the missing dialogue for mission report is another problem.
#Final fantasy tactics advance gameshark codes exp gain how to#
Tl dr: It is absolutely feasible, but I do not know how to do it. If Llednar gets the dialogue for a mission report, it comes out as gibberish because it points to a part of the ROM that doesn't have dialogue. And you didn't note one of the biggest hurdles. Unfortunately Llednar's many missing pieces have never been fully documented to my knowledge. And they would probably be minor tweaks if you knew exactly where to edit each of these values. Well.these are all fixable via hex editor, technically.
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Quote from: bcrobert on November 02, 2014, 01:21:31 am